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Asset sqlite.sql can't read by error: Error reading asset sqlite.sql #118

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tlattimore opened this issue Jun 6, 2019 · 6 comments
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@tlattimore
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tlattimore commented Jun 6, 2019

Describe the bug

I am receiving the following bug on when running ./writefreely --config on MacOS 10.14.4.

ERROR: 2019/06/06 16:20:42 log.go:26: Unable to load schema file: Asset sqlite.sql can't read by error: Error reading asset sqlite.sql at /home/mattbaer/projects/go/src/github.com/writeas/writefreely/sqlite.sql: open /home/mattbaer/projects/go/src/github.com/writeas/writefreely/sqlite.sql: no such file or directory

Steps to reproduce (if necessary)

Steps to reproduce the behavior:

  • Run ./writefreely --config with the following settings:
Loaded configuration config.ini.

  ✍ WriteFreely Configuration ✍

  This quick configuration process will update the application's config
file, config.ini.

  It validates your input along the way, so you can be sure any future
errors aren't caused by a bad configuration. If you'd rather configure your
server manually, instead run: writefreely --create-config and edit that
file.

 Server setup
Development
Local port: 8080

 Database setup
SQLite
Filename: test.sql

 App setup
Single user blog
Admin username: admin
Admin password: admin
Blog name: testier
Public URL: http://localhost:8080
Disabled

Expected behavior

What should've happened?

  • The application setup with the necessary configuration and not thrown an error

Application configuration

  • Single mode or Multi-user mode? Single
  • Database? [sqlite]
  • Open registration? [no]
  • Federation enabled? [no]

Version or last commit:

  • v0.9.1
@tlattimore
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It looks like downgrading to v0.9.0 resolves this issue.

@ghost
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ghost commented Jun 6, 2019

Looks like a hard coded file path.

@thebaer
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thebaer commented Jun 6, 2019

WF looks for assets in the file system when go-bindata is run with the -debug flag. Otherwise the assets get compiled into the executable, which is why we leave that flag off for release builds. But I think the v0.9.1 macOS build got messed up somehow (by including the -debug flag). A few other developers had similar issues with the Windows build -- both of them must've gotten botched.

@thebaer thebaer added the build label Jun 6, 2019
@thebaer
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thebaer commented Jun 6, 2019

@tlattimore I just rebuilt v0.9.1 and uploaded the new macOS version. When you have a chance, could you try configuring again with that build and let us know if it's fixed? (I don't have a Mac to test on right now.)

@tlattimore
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Thanks, @thebaer. The build for v0.9.1 is now working as expected.

@thebaer
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thebaer commented Jun 7, 2019

Awesome, thanks for letting me know. Just uploaded the fixed Windows build, as well.

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